Apple-derived product doctrine
This module extracts transferable product discipline from Apple's current, first-party design guidance. It is not an Apple look-alike kit. Do not copy Apple chrome, redistribute Apple fonts, symbols, templates, device bezels, or present Apple trade dress as an AwesomeDS asset.
Use this material when a product spans devices, inputs, constrained system surfaces, permissions, spatial contexts, or agent-assisted design work.
Modules
- Product principles — eight decision gates for deciding what deserves to exist and how it earns attention and trust.
- Capability adaptation — adapt intent to the capabilities present instead of stretching one screen across platforms.
- Glanceable and live surfaces — lifecycle contracts for widgets, live status, notifications, and ambient surfaces.
- System-mediated actions — semantic entities and actions that can safely appear outside the primary app.
- Spatial interfaces — comfort, depth, consent, and fallback rules for spatial presentation.
- Trust, permissions, and icon systems — contextual permission requests and coherent, accessible symbol families.
- Agent workflow — go wide, remix, repeat with realistic content, edge cases, risk review, and human judgment.
Coverage gate
A feature has not completed platform review until it declares presentation, input, attention, navigation, accessibility, environment, fallback, privacy, and restoration behavior. Screenshots and a single ideal-state demo are not coverage.
Primary sources
- Apple Human Interface Guidelines
- Apple Design Resources
- Principles of great design, WWDC26
- Create UI prototypes using agents in Xcode, WWDC26
Observed 2026-07-13. Recheck at WWDC, major beta/RC milestones, and public OS releases. Product and resource versions can change during beta season.