https://developer.apple.com/design/human-interface-guidelines/motion

What this source teaches

  • Bind platform-specific Apple motion guidance to AwesomeDS motion contracts: responsiveness (immediate feedback), continuity (spatial awareness), and Reduce Motion compliance must all be testable.
  • Never copy Apple choreography as a cross-platform default; extract the intent model (motion = navigation orientation + state communication + delight) and apply it to AwesomeDS motion tokens.
  • Test reduced-motion alternatives as first-class paths, not afterthoughts.

Where AwesomeDS applied it

Implementations and artifacts

No directly linked artifacts.

Caveats & anti-imitation

Transfer motion intent model and Reduce Motion contract; do not copy Apple spring physics parameters or choreography as cross-platform defaults.

Evidence: first-party-guidance · Verified 2026-07-16 · Cadence 90d